EATMS · Measurement Systems

Error game. Pursuit. Stillness.

Seven minutes of frustrating errors. Your pursuit for 90–240+ minutes with short random pauses. Stillness after. Error. Pursuit. Stillness. Your new EPS: earnings per share, paid in skill.

Apply for the Pilot  How it runs
error rate reps · then a break measured (b = -0.32) baseline retest
y = a·xb. The industrial learning curve, fitted from your own reps. It tracks progress; it doesn't prove it. The retest after the break does.
WHAT THIS IS
A short protocol.
Novel by design.
The sequenceEccentricity (7 minutes, frustrating errors) → your pursuit (about 90–240+ minutes) with random ~10–15 second stillness pauses → stillness after (about 10–30 minutes of quiet). Instrumentation, not activity.
Why it worksErrors open attention. Short random pauses during the bout are when the nervous system replays what just happened, faster than real time. Longer quiet after the bout keeps that processing going. We measure. We do not diagnose or treat.
Who it is forAnyone, anywhere. Not a tax product. Not part of R&D or cost segregation unless you choose that path. You own the data.
Optional tax linkPossible R&D credit if tests 01–04 are met (low odds at first). Stick with it and better odds something qualifies later. Side effect, not the purpose.
Separate instrument. Optional. Open to anyone.
THE METHOD

Eccentricity. Pursuit. Stillness.

Focused off-balance movement
Eccentricity: the short drill at the edge
Quiet deep rest
Stillness: quiet after the bout
01 · Eccentricity

Seven-minute error game

A short, novel challenge that keeps you slightly off balance and produces frustrating, countable errors. Seven continuous minutes.

02 · Pursuit + micro-stillness

The mark you’re making

Art, business, language, music, pursuit. About 90–240+ minutes. During that stretch, stop at random for about 10–15 seconds. Do nothing. Do this often across the session.

03 · Stillness

Quiet after the bout

About 10–30 minutes of stillness after. No screens. In that quiet, the nervous system keeps replaying what mattered. Retest another day. What remains is what stuck.

Instrumentation and measurement only. Not medical care, not therapy, not a substitute for professional advice. Grounding includes published work on error-driven learning and difficulty (e.g. Huberman Lab materials on errors and plasticity; modeling on an ~15% error / 85% accuracy zone; research distinguishing practice performance from retained learning). We measure bouts. We do not diagnose.
COMPARE

Most “learning” is unsystematic. Ours is systematic science.

DimensionUsual approachEATMS Learning
EvidenceSelf-report, how it feltError rates, timing, movement data
Where it aimsComfortable volumeEdge of failure
Feedback“Good rep,” coach impressionKnowledge of performance (which joint, what timing)
What “better” meansTemporary bumpRetained change on retest
What transfersBetter at the drillBetter at the job, unpracticed tasks
The outputVibe or certificateMeasured improvement. Tax only if the underlying project independently qualifies
WHERE THE R&D CREDIT FITS

A game that can spark real experiments.

We wanted to build something that would still be a thing if the idea of money ever gets dropped. Thirty years out, fifty, a hundred: currencies come and go, and what you learned stays yours. Skill outlives every ledger. Start it now. Get better at the pursuit. New ideas show up: purpose, iterations, uncertainty. When those ideas also rest on hard science or engineering (physics, chemistry, biology, computer science, and more), you may have a qualifying R&D activity. Low odds on day one. Higher if you stay with the pursuit.

01 · Better function

Product, process, or software improved in performance, reliability, or quality.

02 · Technological in nature

Physics, chemistry, biology, engineering, computer science, and related fields. Preference and opinion do not count.

03 · Real unknown

Capability, method, or design unclear at the start.

04 · Process of experimentation

Alternatives identified, tested, and measured.

Learning does not qualify anything by itself. Your experiment might. Side effect, not the purpose. How qualification works →

THE METRICS

Numbers you can track.

Learning rate

How steeply the error curve bends, fitted from your own data.

Error half-life

Time until a recurring mistake is half as frequent.

Retention

How much of the gain survives a break.

Transfer

Whether the gain shows on tasks you never practiced. Far transfer is the gold standard.

Automaticity

Whether the skill holds under dual-task, time pressure, or fatigue.

Movement efficiency

Right joints, right order, under load.

PILOT PROGRAM

We're building our first cohort.

The platform is in active development. Pilot participants (athletes, teams, and companies) contribute performance data, get their baseline metrics first, and help shape what comes next.

Apply for the Pilot